CIS 2 Computers and the Internet in Society - Syllabus
[DeAnza CIS2] WELCOME to CIS 2 - Computers and the Internet in Society
CIS 50: Introduction to Computers, Data Processing, and Applications
[DeAnza CIS50] WELCOME to CIS 50: Introduction to Computers, Data Processing, and Applications
Teaching, Learning and Retention
Terms of Service
Technology Supported Learning and Retention (TSLR)
TEI.2007 - Technology Enhanced Instruction
CIS 2 Computers and the Internet in Society - Syllabus
De Anza Icons
CAOS 131 - Quick Presentation
CAOS 132 - Quick Web Site
CAOS 132 Notes for DeAnza Faculty
CAOS 133 - Using Email in Instruction
Basic Education Online Project
WIKIS for Knowledge
CIS2 at wikia.com
The Digitals are coming...
MEET Grant Update
* De Anza Icons
* Supervising and Evaluating Online Teaching : Online Instructor Evaluation
Learning Objects and Open Courses
Group Projects and Online Collaboration, Group Project Project, Group Projects Overview
Online Learning Blogs
CIS 2 Computers and Society meets Moodle, Catalyst / Moodle, Moodle - faculty review
Excellence in Online Teaching and Learning, Evaluating Online Courses
DL Course Management Support, Learning Management
TEI - Online Teaching and Learning, TEI-3 Main
Accessibility in Web-delivered Teaching
HTML in 90 Minutes
Publishing and PresentationPerforming:
Having established roles, personalities, and norms, the group's time, attention, and energy is increasingly directed at the group task and decreasingly concerned with group maintenance, procedural questions, or personalities. http://www-honors.ucdavis.edu/vohs/sec04-2.html
How can the teams show their product or productions to best advantage?
What can teams learn from seeing the work of other teams?
The team has now settled its relationships and expectations. They can begin performing by diagnosing, solving problems, and choosing and implementing changes. At last team members have discovered and accepted each other's strengths and weakness, and learned what their roles are. The team is now an effective, cohesive unit. You can tell when a team has reached this stage because they start getting a lot of work done. http://www.nwlink.com/~donclark/leader/leadtem2.html
In the Presentation phase, team members show the fruits of their efforts. This is a celebration of the successes and provides an opportunity for teams to compare results. Everyone loves "show and tell" so this should be a highlight of the project activity.
Understand the importance of presentation in the group project life cycle.
Explore options for staging a group presentations event in an online environment
- Quality assessment
- Review and approval
These phases are not to be moved through as rapidly as possible. Problems in performing may often be traced back to insufficient storming and norming, for instance. Group discussion, while storming out some controversies, may return to issues involved in forming, redistributing responsibilities, rediscovering common values, and modifying procedures. Similarly, a group having difficulty in performing may either implicitly or explicitly, need to redefine some norms. During the first discussions, in particular, the team needs to lay a lot of groundwork and get a firm foundation. The group's success depends upon it. http://www-honors.ucdavis.edu/vohs/sec04-2.html
- Review the Publishing and Presentation discussion. Add a posting of your own - either a question or an observation. Post repsonses or comments on at least two other postings.
10 Characteristics of Authentic Activities
Here's a checklist related to this concept, paraphrased from a research presentation by Tom Reeves and two colleagues from Edith Cowan University in Perth, Australia: Jan Herrington and Ron Oliver.
You can use this checklist to evaluate and modify your training simulations and activities to make sure that they reflect the real world.
Authentic activities have real-world relevance. These activities reflect what professional do on their real-world jobs.
Authentic activities are ill-defined, requiring participants to define the tasks and sub-tasks needed to complete the activity. The problems presented to participants cannot be solved by the simple application of a step-by-step procedure or formula. Participants must break down the problem into tasks and sub-tasks in order to solve it.
Authentic activities require participants to spend a lot of time in exploring and solving problems. Truly authentic activities will require days, weeks, and months rather than minutes or hours.
Authentic activities provide the opportunity for participants to examine the task from different perspectives. The activities will require participants to use a variety of viewpoints and resources rather than use a single theory or model.
Authentic activities provide the opportunity to collaborate. The activities (and their real-world counterparts) will require teamwork among participants.
Authentic activities provide the opportunity to reflect and involve participants' beliefs and values. These activities require participants to make informed choices and provide ample experiences for reflection and discuss during debriefing.
Authentic activities can be integrated and applied across different subject areas. As in the real world, these activities should encourage a cross-functional approach that requires participants to play different roles.
Authentic activities are seamlessly integrated with assessment. The activities will incorporate real world performance assessment, rather than artificial paper-and-pencil tests.
Authentic activities create polished products valuable in their own right rather than as preparation for something else. The activity will result in a ready-to-use product instead of some artificial object.
Authentic activities allow competing solutions and diversity of outcomes. The activity will permit different unique and creative solutions, rather than a single correct answer obtained by the application of predefined rules and procedures.
They don't like to work on group projects.
Online group projects have been used with people from different cultures around the world. Group projects are used with children and adults, with blue-collar workers and corporate presidents. As long as we approach students with respect and facilitate a project that is relevant to their needs, there is seldom any resistance. Obviously, we should not be violating cultural norms and should make appropriate adjustments to our language in order to use a project effectively with different groups.
One more objection: We don't have time for group projects. We have too many topics to cover. This objection reflects confusion between presenting information and achieving learning objectives. As Harold Stolovitch points out in the title of his best-selling book, ï¿½Telling ain't training.ï¿½ If we don't have time to provide interactive opportunities for practice and feedback, we could be efficiently replaced by audio- and videotape recordings.
Group Project Introduction
:: Instructor Preparation
:: Learner Orientation
:: Forming Project Group Teams
:: Planning Projects
:: Exchanging Work on Projects
:: Publishing and Presentation
:: Evaluating the Process
:: Group Project Summary
:: Group Project Feedback
:: Group Project References