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The Digitals are coming...

This page contains links to information sources for The Digitals Are Coming..." webinar August 30, 2005 at http://www.cccconfer.org as part of the Professional Development webinar series. The archive of this webinar is available online.

CCC Confer archives of The Digitals Are Comming session presented Aug 30, 2005 http://www.cccconfer.org/archives/archives.aspx

refences, background information
  • Digital Natives, Digital Immigrants by Marc Prensky 2001 (pdf) http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf or html http://www.twitchspeed.com/site/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.htm

  • Growing Up Digital: The Rise of the Net Generation, by Don Tapscott http://www.ncsu.edu/meridian/jan98/feat_6/digital.html

  • Seven Principles for Good Practice in Undergraduate Education - Apathetic students, illiterate graduates, incompetent teaching, impersonal campuses ... There are neither enough carrots nor enough sticks to improve undergraduate education without the commitment and action of students and faculty members. They are the precious resources on whom the improvement of undergraduate education depends. http://www.hcc.hawaii.edu/intranet/committees/FacDevCom/guidebk/teachtip/7princip.htm

  • Implementing the Seven Principles, Ehrmann and Chickering - follow-on coauthor is one of original authors http://www.tltgroup.org/programs/seven.html

  • Educational Technology: Media for Inquiry, Communication, Construction, and Expression - Chip Bruce at U of Illinois - application of Dewey's theory http://www.isrl.uiuc.edu/~chip/pubs/taxonomy/

  • Carnegie Foundation Perspectives - These short commentaries exploring various educational issues are produced by the Carnegie Foundation for the Advancement of Teaching http://www.carnegiefoundation.org/perspectives/

  • Pew Internet & American Life Project found that nearly nine in 10 teens (87 percent) are Internet users. That's 21 million teens ages 12 to 17, up from 73 percent five years ago. By comparison, only about 66 percent of adults use the Internet. A whopping 84 percent of teens reported owning at least one communication device, either a desktop or laptop computer, a cell phone or a personal digital assistant. http://www.pewinternet.org/PPF/r/162/report_display.asp

    WHAT TEENS DO ONLINE

    The percentage of U.S. Internet users, ages 12-17, who do the following online:
    84% - Go to Web sites about movies, TV shows, music groups, sports
    76% - Go online to get news or information about current events
    75% - Send or receive instant messages
    43% - Buy online merchandise
    57% - Go online to get information about college
    22% - Look for information about a health topic that's hard to talk about
    89% - Send or read e-mail
    81% - Play online games
    SOURCE: Pew Internet & American Life Project

  • Growing Up Digital by John Seely Brown - former head of Xerox PARC, now visting lecturer at University of Southern California http://www.johnseelybrown.com/Growing_up_digital.pdf
    Podcast: New Recording of John Seely Brown - Matt Pasiewicz summarizes this John Seely Brown podcast: "Listen in as he covers a diverse range of topics, including his thoughts on open source, learning space design, social computing, and more!" Slides http://www.educause.edu/screencasts/JohnSeelyBrown@TWT_CU.pdf and MP3 Audio http://blog.educause.edu/uploads/mpasiewicz_JohnSeelyBrown-CUTWT.mp3. By Matt Pasiewicz, EDUCAUSE Blogs, August 16, 2005 http://blog.educause.edu/mpasiewicz/archive/2005/08/16/15869.aspx

  • Students Read Less. Should We Care - A new survey of literary reading in America by the National Endowment for the Arts, Reading At Risk has once again raised the alarm about the cultural decline of America. This one provides the news that we read much less literature, defined as fiction and poetry, than we did some 20 years ago. Indeed, the decline is substantial (10 percent), accelerating and especially worrisome because the malady of literature non-reading particularly afflicts the younger members of society, that critical 18-24 year old group (which shows a 28 percent decline in this survey). ... The college students who now show up in my classroom come with an informational sophistication unimaginable in my generation. They find what they want, they use what they find, and they discard immense amounts of information made available to them. http://www.insidehighered.com/views/2005/08/23/lombardi

  • The Immanent Internet by Barry Wellman and Bernie Hogan - ... the Internet developed, mutated, and proliferated, providing a multitude of computer-mediated options for people to communicate. ... Although the technological nature of the immanent internet does not determine social behavior, it provides both opportunities and constraints for social relationships. ... facilitates this shift in social organization to networked individualism. http://www.epas.utoronto.ca/~wellman/publications/immanent/immanent.html

  • Teaching The Children Of The Media Culture by Laura East http://members.aol.com/jophe00/east.htm

  • Technology and the Changing Face of Teacher Preparation by Elizabeth M. Willis and Peggy Raine http://www.citejournal.org/vol1/iss3/currentpractice/article1.htm

  • Aldrich, C. (2004). Simulations and the future of learning. San Francisco, CA: Pfeiffer.

  • Beck, John C. & Wade, Mitchell (2004). Got Game How the gamer generation is reshaping business forever. Boston, MA: Harvard Business School Press.

  • Castells, Manuel, 1996, The Rise of the Network Society, Cambridge, MA

  • Pew Internet & American Life Project: Education - How educators and students exploit and adapt the Internet for their complete educational environment, including administration, teaching, learning, research, and communication. http://www.pewinternet.org/topics.asp?c=10

  • Pew Internet & American Life Project: Family, Friends & Community - How the Internet affects the groups where we live and work, including how they grow and change, their social dynamics, and the activities we do there. http://www.pewinternet.org/topics.asp?c=6

examples, templates, starter kits, tools, guidelines, tutorials, context sensitive help
  • Sofia Project - open courseware - available to anyone for use in teaching and learning - faculty, students http://sofia.fhda.edu/index.htm

  • HTML Goodies - everything about making great web pages http://www.htmlgoodies.com/

  • Virtual Lectures - Stanford video/audio lecture talking about the future of learning in classrooms. http://scil.stanford.edu/news/video/bravman_video_qt.html deals with complex learning issues students have in classrooms - Stanford Center for Innovation in Learning - SCIL http://scil.stanford.edu/research

  • Essential Freeware for the PC User - Usually titles containing the word 'essential' are hyperbole, but this title is an accurate reflection of the contents. Many of the applications listed - Firefox, Audacity - will be familiar, but most everyone will find something new here. Try out these applications for some time to come. Great stuff. By Sudeep Bansal, Brilliant Ignorance, August 17, 2005 http://brilliantignorance.blogspot.com/2005/08/essential-freeware-for-pc-user.html

  • Essential Freeware for the Mac User - the author has compiled a similar collection for the Mac. By Sudeep Bansal, Brilliant Ignorance, August 20, 2005 http://brilliantignorance.blogspot.com/2005/08/essential-freeware-for-mac-user_20.html

  • MERLOT - a free and open resource designed primarily for faculty and students of higher education. Links to online learning materials are collected here along with annotations such as peer reviews and assignments. http://www.merlot.org

  • Nvu (pronounced N-view, for a "new view") makes managing a web site a snap. Now anyone can create web pages and manage a website with no technical expertise or knowledge of HTML. http://nvu.com/
    Forum - the best place to go to ask questions and to communicate with other people who are using Nvu. http://forum.nvudev.org

  • Article on 10 various demo and simulation software apps available graded on four areas: Ease of Use, Intreactivity of Simulation Output, Quality of Guidance and Feedback, Most Innovative Approach
    Competition to create a simulation, teaching a learner how to add a name in an Outlook address book and then debrief the audience on their approach in areas such as rapid development, interactivity in the simulation, and the creation of instructional feedback, based on learner performance. This page describes the results of the competition. http://www.brandonhall.com/public/shootouts/

community of practice, news and information

 Updated Wednesday, August 31, 2005 at 11:33:55 AM by Valerie Taylor - taylorvalerie@fhda.edu
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