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CAOS/ARTS 113A-61 - Fall 2007 Course Syllabus

  CAOS/ARTS 113A-61 Course Syllabus Fall Quarter 2007
ARTS 113A-61 Call Number: 0192
CAOS 113A-61 Call Number: 0387

Monday and Wednesday 6:00-9:
40 p.m.
Advanced Technology Center (ATC), Room AT 204
  1. Overview
    1. Basic and intermediate principles of building Web pages/sites using Web authoring software (Dreamweaver CS3). Introduction to Web authoring terminology and software. This course is for the content person to develop and maintain an effective Web site using Dreamweaver CS3.

  2. Prerequisite Courses
    1. Prerequisites
      1. None
    2. Advisory
      1. Computer Applications and Office Systems (CAOS) 94 or Computer Information Systems (CIS) 94;
      2. Computer Applications and Office Systems (CAOS) 102T;
      3. English Writing 200 and Reading 200 (or Language Arts 200); or
      4. English as a Second Language 261-263.

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  3. Course Objectives
    1. When you complete this course, you should be able to:
      1. Understand the background of Dreamweaver CS3.
        1. Define Dreamweaver CS3, Roundtrip XHTML, HTML, XHTML, file-naming conventions, CSS, XML, DHTML, JavaScript, and Web application.
      2. Understand the basic concepts of Dreamweaver CS3 interface.
        1. Identify main features and use workspace setup, Windows interface, Start page, Insert Bar, Insert Bar categories, Property Inspector, Document Toolbar, Document Window, Document Window views, multiple Document Windows, Panels and Panel Groups, workspace layouts, default browser, and shortcut keys.
      3. Understand site control including file management and the path structure.
        1. Define and create a Local Root Folder and define and create a site.
        2. Compare relative and absolute links.
        3. Manage files and folders.
        4. Understand path structure and the difference between site root and document relative links.
        5. Create a site map and create a site from scratch.
      4. Understand the basics of creating Web pages.
        1. Define a site, create and save a new document.
        2. Understand significance of default documents.
        3. Set page titles, insert images, insert text, align images and text, create links with images and text, and identify meta tags.
      5. Compare different ways of creating links to better ensure link integrity.
        1. Link with Point-to-File and link to new source files.
        2. Create e-mail links and named anchors.
      6. Define the appearance of your text and formatting utilizing Cascading Style Sheets.
        1. Understand the concept of CSS specifications; cascading, anatomy of a style sheet; CSS and page properties; types of style sheets; CSS Styles panel; and CSS selectors.
        2. Export and link external CSS files.
        3. Create type, ID, and class selectors and CSS rollovers.
      7. Create and format XHTML text (Typography).
        1. Understand <font> tag elimination from formal XHTML specifications, valid XHTML Typographic elements, and CSS measurement units.
        2. Format text with the Property Inspector.
        3. Manage white space.
        4. Use font lists and ordered, unordered, and definition lists.
        5. Align text.
        6. Create Flash text.
      8. Use Tables to align images as well as to display text and numbers.
        1. Create custom tables, insert rows and columns, and manipulate borders.
        2. Conduct formatting and sorting tasks.
      9. Position elements in the layout with Dreamweaver CS3 built-in functions.
        1. Align images using tracing images and layers.
        2. Create Web-page layouts using two different methods:
          1. Absolutely Positioned <div> tags (AP Divs).
          2. Layout View using layout tables and layout cells.
      10. Use CSS to design for devices.
        1. Understand the term "device".
        2. Attach a printer-friendly style sheet.
        3. Access Adobe Device Central.
      11. Apply Dreamweaver rollover features to a Web site.
        1. Understand rollover rules.
        2. Create simple and disjointed rollovers.
        3. Insert a navigation bar rollover.
        4. Create Flash buttons.
      12. Interact with XHTML in Dreamweaver CS3.
        1. View and edit XHTML code in code view and split view.
        2. Understand Code Toolbar functionality.
        3. Edit XHTML document using code collapse, Quick Tag Editor, Tag Chooser, and Tag Editor.
        4. Add XHTML using a code snippets.
      13. Create Form Objects.
        1. Work with Form Objects including text fields, textareas, check boxes, radio buttons, lists, menus, and submit/reset buttons.
        2. Create a form.
      14. Apply behaviors to a site in order to add interactivity to a Web page.
        1. Create open browser window, popup message, and validate form behaviors.
        2. Locate more behaviors on Macromedia Exchange.
      15. Understand how to insert and edit graphics into your XHTML pages that were created with Fireworks CS3 or Photoshop.
        1. Set external image editor preferences.
        2. Insert Fireworks or Photoshop graphics into your XHTML pages.
        3. Edit Fireworks or Photoshop images from within Dreamweaver.
        4. Send images for roundtrip editing to and from Fireworks or Photoshop.
        5. Copy and paste images from Fireworks or Photoshop into DW.
      16. Make Web pages look consistent and update changes via templates and library items.
        1. Understand when to use templates and library items.
        2. Create and modify templates and library items.
        3. Apply templates to existing documents.
        4. Add repeating and optional regions.
      17. Automate your workflow using techniques and features in Dreamweaver CS3.
        1. Use the History panel to Undo/Redo.
        2. Save history steps as commands.
        3. Use Find and Replace feature.
      18. Use accessibility features in Dreamweaver CS3.
        1. Define the term "accessibility" in the context of Web design.
        2. Set accessibility preferences
        3. Insert accessible images, tables, and form objects.
        4. Identify accessibility problems in existing Web pages.
      19. Understand how to work with Plug-Ins. Apply multimedia effects to your Web pages.
        1. Understand the term "plug-in".
        2. Link sounds, embed multimedia files, insert Flash content, insert Flash video content.
      20. Using Spry Tools
        1. Understand the terms "Ajax" and "Spry"
        2. Add an XML data source.
        3. Add a Spry table, detail regions, and form fields.
        4. Use Spry widgets.
      21. Access, upload and update files to a Web server.
        1. Create a free Web hosting service with Tripod.
        2. Set the FTP connection information.
        3. Define FTP.
        4. Put files onto Web server.
        5. Run site reports.
        6. View Reports Dialog Box.

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  4. Class Time/Schedule
    1. Eight hours of lecture-laboratory are required weekly.
    2. Important Course Dates/Times
      1. See Timeline for day, time, and location of course.
  5. Textbook and Materials Required
    1. Textbook
      1. Title
        1. Dreamweaver CS3 Hands-On Training (HOT)
      2. Authors
        1. Garrick Chow
      3. Publisher
        1. Peachpit Press
      4. ISBN-10
        1. 0-321-50985-4
    2. Portable Data Storage Device
      1. USB Flash Drive.

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  6. Pass/No Pass Grading Standard
    1. This is a Pass-No Pass (NP) course.
      1. A PASS grade will be given if the enrolled student completes and achieves (70%) or better on the exams, midterm exam, assignments, and final project.
      2. A NO PASS grade will be given for less than satisfactory (69%) or less on the exams, midterm exam, assignments, and final project.
    2. De Anza Grading Standards
      1. A - Excellent (90-100%) with 270-300 points earned.
      2. B - Good (80-89%) with 240-269 points earned.
      3. C - Satisfactory (70-79%) with 210-239 points earned.
      4. D - Passing, less than satisfactory (60-69%) with 180-209 points earned.
      5. F - Failing (0-59%) with 0-179 points earned.
      6. P - Credit, at least satisfactory (70-100%) with 210-300 points earned.
        1. Units awarded are not counted in GPA.
      7. NP - No Credit, less than satisfactory or failing (0-69%) with 0-209 points earned.
    3. Multimedia Midterm Exam
      1. One Midterm Exam will be given. This is a multimedia team based exam. No make-up exams allowed.
    4. Assignments
      1. Reading Assignments
        1. Students are expected to complete all reading assignments before class meets as outlined on the Timeline.
      2. Lab Assignments
        1. Lab Assignments will be assigned weekly based on the readings and lectures. The lab assignments provide the criteria for creating his/her Final Web Site Project. Upon completion of the eight lab assignments students will have created their Final Web Site Project.
        2. Lab Assignments are to be completed by dates specified on the Timeline.
          1. Three points will be deducted for each week an assignment is late.
          2. Late assignments must be submitted during a class session.
        3. Students unable to attend class for a legitimate reason may hand-in Lab Assignments prior to the due date/time specified on the Timeline by placing the assignment in the Instructor's mailbox.
          1. Faculty mailboxes are located in the Administration Building at De Anza College.
    5. Final Web Site Project and Final Project Presentation
      1. Final Web Site Project
        1. Three page business (fictitious

          or real) or Career Portfolio Web site
        2. Grading Criteria
          1. Final Project Grading Rubric.
          2. Weekly Lab Assignment Grading Rubrics.
      2. Final Project Presentation/Exam
        1. Students are responsible for making a ten-minute presentation of their Final Web Site Project.
        2. De Anza College policy states, "Students are responsible for taking final examinations at the scheduled time...Students who miss the scheduled final exam for a legitimate reason should communicate with their instructor prior to the exam to arrange for an Incomplete grade."
          1. See De Anza College Catalog for procedures and policy regarding Incomplete grades.
        3. Final Project/Exam is scheduled for the last day of class AND Final Exam Date in room AT 204 in the ATC Building.
          1. De Anza Policy states, "Student activities will not be scheduled during the three school days preceding final examinations as listed on the final examination schedule. However, classes and instruction continue as usual. During this period, part of the final examination may be given in those courses that require additional time for the final examination."
    6. Grade/Points Earned <!--DWLayoutTable-->
        Points/each
      Total Points

      1. Team Project

      35
      =
      35
      2. Midterm/Team Based
      35
      =
      35
      3. Six Lab Assignments
      30
      =
      180
      4. Final Project Presentation
      50
      =
      50
      Total Points
         

      300

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  7. Attendance Policy
    1. Students are expected to maintain regular and prompt attendance.
      1. Attendance will be taken every class meeting.
      2. Consistent attendance is very important in this course since new material will be presented and assignments distributed in class each week.
    2. Absences in excess of four classes may result in the student being dropped from the class.

  8. Office Hours/Location
    1. Dates/Time
      1. Mondays and Wednesdays from 5:15-5:45 p.m.
    2. Location
      1. CAOS Lab, Room AT 203.

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  9. Important De Anza College Dates -- See De Anza College Schedule of Classes
    1. An appropriate grade will be assigned at the end of the term unless the student withdraws by the date designated in the De Anza College Schedule of Classes.
      1. Last day to drop to be eligible for a refund - October 5.
      2. Last day to drop with no grade of record - October 12.
      3. Last day to drop with a "W" - November 16.
    2. Once a student has enrolled in a class, it is the student's responsibility to withdraw.
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  10. De Anza College Policy
    1. De Anza College will enforce all policies and procedures set forth in the Matters of Policy and Standards of Student Conduct in the De Anza Catalog and the De Anza Schedule of Classes.
    2. Examples of Matters of Policy
      1. Academic Integrity
        1. "De Anza College is committed to excellence in the pursuit of learning and academic achievement by its students. In furtherance of this goal, the college is committed to providing academic standards that are fair and equitable to all students in an atmosphere that fosters integrity on the part of student, staff, and faculty alike."
        2. "The students' responsibility is to perform to the best of their potential in all academic endeavors. This responsibility also includes abiding by the rules and regulations set forth by individual faculty members related to preparation and completion of assignments and examinations."
        3. "The submission of work which is not the product of a student's personal effort, or work which in some way circumvents the given rules and regulations, will not be tolerated."
      2. Mutual Respect
        1. "De Anza College...will promote equality and mutual respect and understanding among all groups and individuals.
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 Updated Wednesday, September 5, 2007 at 2:30:41 PM by Alice Mccarty - mccartyalice@deanza.edu
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